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150+ NCERT-Aligned Math Games for Schools | Case Study

In India where foundational numeracy remains a critical challenge, one forward-thinking educational NGO set out to change the story. Their mission: empower students in Grades 6–8 with engaging, curriculum-aligned math games that could be accessed anywhere—on Android devices, via web browsers, and through the DIKSHA platform.

With a focus on accessibility, scale, and measurable impact, the organization partnered with a development team to create a solution that was affordable, cross-platform, and built for real-world classrooms —both digital and physical.

The Challenge


India’s school-age population faces a well-documented struggle with math proficiency, particularly in middle school. The NGO recognized several constraints in its mission to improve math outcomes:

Math game telemetry dashboard displaying usage and engagement metrics
  • Need for alignment with NCERT curriculum to ensure classroom relevance

  • Reach across geographies where device availability and internet access vary

  • Integration with national platforms like DIKSHA for government adoption

  • Real-time measurement of learning engagement to assess what works

  • Ease of use for educators, who often lack training in digital teaching tools

Math game telemetry dashboard displaying usage and engagement metrics

The Solution: A Scalable Math Game Ecosystem


The project resulted in the development of an interactive portfolio of more than 150 browser-based and mobile-compatible math games, targeting core competencies in:


  • Arithmetic

  • Geometry

  • Algebra

  • Fractions and decimals

  • Logical reasoning

Each game was strategically mapped to NCERT learning outcomes for Grades 6 to 8, supporting government-aligned pedagogy while keeping learners engaged through gameplay.

Key Technical Innovations Delivered
  • 1. Cross-Platform Game Development Games were developed using HTML5, JavaScript, and Phaser JS—an open-source game framework known for its lightweight performance and smooth rendering across devices. The same game could be accessed:
    • On low-cost Android tablets

    • Within desktop and mobile browsers

    • Embedded into government eLearning platforms like DIKSHA

    This made it easier for both government schools and private institutions to integrate the content into existing learning ecosystems.


  • 2. Curriculum Mapping and Localization Each game was mapped precisely to NCERT textbook chapters and reviewed for grade-appropriate difficulty, language simplicity, and cultural context. This ensured:
    • Relevance to classroom learning

    • Ease of adoption by teachers

    • Consistency across regions and mediums


  • 3. Embedded Telemetry for Impact Measurement Using embedded API-based telemetry tracking, the platform captured:
    • Total game launches

    • Average playtime

    • Scores and completion rates

    • Drop-off rates for specific game types

    This allowed the NGO to assess usage trends, engagement effectiveness, and areas for further improvement.


  • 4. Dashboards and Reporting System A custom-built dashboard provided real-time insights for program administrators and teachers. The reports included:
    • Student-level performance data

    • Time spent on concepts (by topic and grade)

    • Game-wise popularity and effectiveness

    • Device and platform usage breakdown

    These metrics supported data-driven decision-making and grant reporting for NGO leadership and partners.


Results & Highlights
  • 150+ interactive math games developed and deployed across Android, browser, and DIKSHA

  • Aligned with national education standards (NCERT for Grades 6–8)

  • Used in classrooms across multiple states, impacting thousands of students

  • Offline access and lightweight design ensured usability in low-resource settings

  • Telemetry-enabled architecture helped track learning outcomes in real time

This project is a powerful example of how technology, pedagogy, and accessibility can come together to improve learning outcomes at scale. By building a math game ecosystem grounded in curriculum and supported by usage data, the NGO has created a replicable model for digital education across India and other emerging markets.