150+ NCERT-Aligned Math Games for Schools | Case Study
In India where foundational numeracy remains a critical challenge, one
forward-thinking educational NGO set out to change the story. Their mission:
empower students in Grades 6–8 with engaging, curriculum-aligned math games
that could be accessed anywhere—on Android devices, via web browsers, and through
the DIKSHA platform.
With a focus on accessibility, scale, and measurable impact,
the organization partnered with a development team to create a solution that was
affordable, cross-platform, and built for real-world classrooms
—both digital and physical.
The Challenge
India’s school-age population faces a well-documented struggle with math
proficiency, particularly in middle school. The NGO recognized several
constraints in its mission to improve math outcomes:
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Need for alignment with NCERT curriculum to ensure classroom relevance
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Reach across geographies where device availability and internet access vary
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Integration with national platforms like DIKSHA for government adoption
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Real-time measurement of learning engagement to assess what works
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Ease of use for educators, who often lack training in digital teaching tools
The Solution: A Scalable Math Game Ecosystem
The project resulted in the development of an interactive portfolio of more than
150 browser-based and mobile-compatible math games, targeting core competencies in:
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Arithmetic
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Geometry
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Algebra
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Fractions and decimals
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Logical reasoning
Each game was strategically mapped to NCERT learning outcomes for Grades
6 to 8, supporting government-aligned pedagogy while keeping learners engaged
through gameplay.
Key Technical Innovations Delivered
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1. Cross-Platform Game Development
Games were developed using HTML5, JavaScript, and Phaser JS—an
open-source game framework known for its lightweight performance and smooth
rendering across devices. The same game could be accessed:
- On low-cost Android tablets
- Within desktop and mobile browsers
- Embedded into government eLearning platforms like DIKSHA
This made it easier for both government schools and private institutions
to integrate the content into existing learning ecosystems.
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2. Curriculum Mapping and Localization
Each game was mapped precisely to NCERT textbook chapters and
reviewed for grade-appropriate difficulty, language simplicity, and
cultural context. This ensured:
- Relevance to classroom learning
- Ease of adoption by teachers
- Consistency across regions and mediums
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3. Embedded Telemetry for Impact Measurement
Using embedded API-based telemetry tracking, the platform captured:
- Total game launches
- Average playtime
- Scores and completion rates
- Drop-off rates for specific game types
This allowed the NGO to assess usage trends, engagement effectiveness,
and areas for further improvement.
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4. Dashboards and Reporting System
A custom-built dashboard provided real-time insights for program
administrators and teachers. The reports included:
- Student-level performance data
- Time spent on concepts (by topic and grade)
- Game-wise popularity and effectiveness
- Device and platform usage breakdown
These metrics supported data-driven decision-making and grant reporting for NGO leadership and partners.
Results & Highlights
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150+ interactive math games developed and deployed across Android, browser, and DIKSHA
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Aligned with national education standards (NCERT for Grades 6–8)
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Used in classrooms across multiple states, impacting thousands of students
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Offline access and lightweight design ensured usability in low-resource settings
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Telemetry-enabled architecture helped track learning outcomes in real time
This project is a powerful example of how technology, pedagogy, and accessibility
can come together to improve learning outcomes at scale. By building a math game
ecosystem grounded in curriculum and supported by usage data, the NGO has created a
replicable model for digital education across India and other emerging markets.